DARK
4Dark Crusader
ATK:
1600
DEF:
200
View:
2870
You can send 1 DARK monster from your hand to the Graveyard; this card gains 400 ATK.
Dark Crusader — Power Evaluation
Final Score: 43 ± 8 · Confidence: Medium
- Intrinsic: 43.8 · Deck: 42.5 · Meta: provisional
- Primary role: Utility / no clear role (default) · Secondary: Material body
Why it scores here
Dark Crusader's text only converts a DARK monster from hand into +400 ATK, so it creates no board, draws no cards and interacts with nothing; its 1600 ATK earns no points, as the rubric requires. The score comes mainly from being a clean Level 4 DARK Warrior that works as material and is cheap to run in up to three copies across nine archetypes. No combo, guide or usage-statistics evidence was supplied, so the score rests on text and deck presence and stays in the mid-40s.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 35 | No searcher or combo starter evidence is supplied; it is run in 11 of the attached decks at about 1.8 copies each, so it is drawable but not reliably live (observed). |
| Combo & Conversion | 25 | The text only pumps its own ATK with a hand cost and makes no board; the combo data table is empty (verified from text, no combo stats). |
| Resource Economy | 20 | Sending a hand card to the GY is a cost with no recovery and no refuel, so the card is net -1 card with only an ATK gain in return (verified from text). |
| Effect & Interaction | 25 | The effect provides no negation, removal or hand-trap reach, only a battle-phase ATK pump (verified from text). |
| Material Utility | 60 | A Level 4 DARK Warrior is a generic material body that keeps its level and attribute even when its ATK-gain effect is negated (inferred from text and card stats). |
| Resilience & Flexibility | 35 | A 200 DEF body with an effect that a single negate removes leaves only a plain Level 4 body, so it has little redundancy (inferred from text). |
| Deck-Building Efficiency | 70 | It is a normal-style slot with no garnet or lock, is spread across nine archetypes and runs at up to three copies (observed from deck copy distribution). |
Calculation
Weight profile: Utility default (no clear role); no secondary blend applied. Intrinsic ≈ 43.8, Deck ≈ 42.5, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Clean Level 4 DARK Warrior body that serves as material for DARK Level 4 requirements
- Gains 400 ATK from a hand cost, which lets it win battles against common 1600-2000 ATK bodies
- Runs in 9 distinct archetypes with 3 copies allowed, so it is easy to slot in
Weaknesses
- Its effect needs a DARK monster in hand as a cost, and the text gives no searcher or recovery
- Dies to a single effect negation with no redundancy, leaving a 1600 ATK body
- No combo evidence supports a starter or payoff role
Counters / choke points
- Negation of its ATK-gain effect or destruction in battle, since the body has only 200 DEF
Best use
DARK Level 4 material body / battle ATK pump. Decks: Blackwings, Greed, Exodia, Elementsaber, D.D., Hole, Phantom Knights. Suggested copies: 2.
Evidence & gaps
- Verified: Effect: send 1 DARK monster from hand to GY; this card gains 400 ATK; Level 4 DARK Warrior, 1600 ATK / 200 DEF, no archetype; Attached decks: 11 total, 9 distinct archetypes, 8 in gameplay type 4 and 3 in type 3
- Observed: Runs in 11 of the attached decks, 1 to 3 copies each (average 1.82); Co-occurs with Monster Reborn and Mirror Force in 45.5% of decks
- Inferred: A Level 4 DARK body fits DARK Level 4 material requirements; Its ATK gain matters mainly in battle, since the text provides no field effect
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) available; archetype inclusion is inferred from the deck sample only no banlist token, so 3 copies (unlimited) is assumed description gives no timing or once-per-turn wording, and no rulings are supplied






